AMD RX 6650 XT Review: 16% stronger than RTX 3060

AMD RX 6650 XT Review: 16% stronger than RTX 3060

First, preface: the division of the extended technology to control the barbarians, AMD to create a new FSR 2.0 technology.

In terms of super resolution technology, NVIDIA has DLSS and, AMD has FSR, both of which have entered the second generation of the duel.

NVIDIA’s original intention in developing DLSS technology was to replace the traditional TAA anti-aliasing with it. Since a dedicated Tensor Core runs DLSS, it does not need to take up FPU32 stream processor resources and can boost the game’s frame rate to a certain extent.

However, after the first DLSS 1.0 supported game, Battlefield 5, pushed out an update supporting DLSS technology, it was incredibly disappointing. Although the frame rate has been improved, but the picture is very blurry, as if adding a layer of filter.

This had to make the old yellow give up the original idea, DLSS 2.0 to improve the frame rate of the method is very simple, with low-resolution rendering, output high-resolution graphics, greatly reducing the load on the graphics card.

FSR 1.0 also had image quality flaws, and in terms of performance, the RTX 3070 could even beat the RX 6900 XT with DLSS on, which gave NVIDIA fans enough confidence to not give a damn about FSR.

AMD learned from its mistakes and, the new FidelityFX Super Resolution 2.0 (FSR 2.0) completely discards the spatial algorithm of FSR 1.0 and replaces it with the same time-based oversampling algorithm as DLSS.

The more critical point is that FSR 2.0 does not require additional computational units to implement, which is a fundamental difference from DLSS.

That said, it still runs on most graphics cards you can think of, and most games, with support for A cards up to the RX 400 series, and N cards up to the GTX 10 series, and even for I cards.

This article was originally a test of the AMD RX 6650 XT, and it just so happens that AMD unbanned FSR 2.0 technology on May 12, so we’ve added FSR 2.0 testing at the same time to give you a fresh look at FSR 2.0 technology.

Here comes the AMD RX 6650 XT graphics card.

The RX 6650 XT still uses the RDNA 2 architecture and uses the same Navi 23 core as the RX 6600 XT, with 32 native computing units (2048 stream processors), 32 optical chasing units, an acceleration frequency of 2635MHz, a TGP of 143W, a memory capacity of 8GB, a frequency of 17.6GHz, a bit width of 128bit, and a bandwidth of 280GB/ s.

Compared to the RX 6600 XT, the RX 6650 XT core specifications are basically unchanged and the TGP is also 143W, only the Boost frequency is increased by 46MHz and the memory frequency is increased from 16GHz to 18GHz.

Since there is no public version of the RX 6650 XT, we used the Sapphire RX 6650 XT Ultra Platinum for this test.

Second, FSR 2.0 screen comparison: far better than FSR 1.0, not inferior to DLSS

FidelityFX Super Resolution 1.0 (FSR 1.0) technology is AMD’s rushed product in response to DLSS, a very crude algorithm that directly simulates low resolution images into high resolution, losing very much of the picture quality.

The picture details are lost, the picture is blurred, and the jaggedness is severe, very similar to the initial DLSS 1.0.

Now let’s see how the FSR 2.0 image quality performs! The game used for the test is “Death Cycle”.

FSR 1.0 and FSR 2.0 picture quality comparison

4K resolution FSR 1.0 screenshot, frame rate 145FPS

Not to mention the details of the screen, the biggest flaw of this picture is the wire jaggedness is very serious, you know this is 4K resolution, so serious jaggedness really should not be.

4K resolution FSR 2.0 screenshot at 123FPS frame rate

FSR 2.0 is much better, the wire jaggies are basically gone, but the frame rate is slightly lower compared to FSR 1.0.

4K resolution native screenshots at 80FPS frame rate.

The 4K resolution native screenshots are basically indistinguishable from FSR 2.0, so interested students can take a closer look at the comparison, but the frame rate of the game is increased from 80FPS to 123FPS, an increase of more than 50%.

FSR 2.0 and DLSS picture quality comparison (4K resolution)

4K resolution DLSS screenshot with a frame rate of 142FPS.

4K resolution FSR 2.0 screenshot with 128FPS frame rate.

In terms of graphics, there is almost no difference between DLSS and FSR, but because the game FSR technology can adjust the screen’s sharpness and take a microscope to observe, FSR 2.0 picture quality is more detailed than DLSS.

For N cards, DLSS seems to have the advantage in terms of frame rate; however, on an A card, the FSR 2.0 performance improvement is slightly higher.

1080P Resolution screen comparison

This is a screenshot of FSR 1.0; look carefully; the plastic model and the edge of the beer bottle, according to this sense, are severe.

This is a screenshot of FSR 2.0; jaggies disappeared; you know this is 1080P resolution; it’s a rare thing to eliminate jaggies.

In addition to the difference in jaggedness, FSR 2.0 is far better than FSR 1.0 in terms of detail.

FSR 2.0 performance test: performance improvement beyond DLSS

The game tested was also “Death Cycle,” with FSR 1.0, FSR 2.0, and DLSS, all in the balance mode selected.

1080P resolution test

The 1080P resolution does not reflect the frame rate improvement of the RX 6950 XT vs. the RTX 3080 Ti due to the 240FPS limitation.

The RX 6650 XT has a 28% performance improvement with FSR 2.0.

RTX 3050 can improve 21% with FSR 2.0 and 29% with DLSS.

2K resolution test

The RTX 3080 Ti has a 117% performance increase with FSR 2.0 and a 25% performance increase with DLSS.

The RTX 6950 XT performance increase with FSR 2.0 is 32%, surpassing the RTX 3080 Ti performance increase with DLSS on.

The RX 6650 XT has a 41% performance increase with FSR 2.0.

The RTX 3050 can improve by 28% with FSR 2.0 and 42% with DLSS on.

4K resolution test

The RTX 3080 Ti has a 25% performance increase with FSR 2.0 and a 39% performance increase with DLSS.

The RTX 6950 XT performance increase with FSR 2.0 is 46%, surpassing the DLSS performance increase.

Similarly, the RX 6650 XT has reached a frame rate of 67FPS with FSR 2.0, a staggering 63% performance increase.

The RTX 3050 can be improved by 32% with FSR 2.0 on and 58% with DLSS on.

Dual fans 4 6mm heat pipe + 9-phase power supply circuit

The Sapphire RX 6650 XT Ultra Platinum has the same form factor as the RX 6750/6950 XT, only a little shorter, with 3 fans becoming 2 fans.

The two 100mm knife-edge axial fans support intelligent start/stop and will automatically stop when the GPU temperature falls below 60 degrees.

The full-size metal backplate enhances the card’s cooling ability while improving the overall strength of the card.

The tail end of the card is skeletonized so that the fan can blow hot air out directly, improving cooling efficiency.

3-slot thickness, 3 DP 1.4 with one HDMI 2.1 port.

Two-stage heat sink with four 6mm nickel-plated heat pipes inside and a solid copper mirror base.

Pure copper mirror heat sink base.

7+2 phase digital power supply circuitry and is equipped with an integrated DrMOS.

The same Navi 23 core as the RX 6600 XT, with a core area of 237 square millimeters.

The core is surrounded by four Samsung GDDR6 memory, with a single capacity of 2GB and four total of 8GB. memory frequency is 17.6GHz, bit width 128Bit, and bandwidth 280GB/s.

Theoretical performance test: running frequency up to 2700MHz

3DMark Fire Strike

In the 2K resolution 3DMark Fire Strike Extreme test, the RX 6650 XT graphics score reached 13,508 points with a maximum core temperature of 60°C, and a maximum fan speed of 1473RPM a maximum core operating frequency of 2707MHz, and maximum power consumption of 164W for the graphics card.

In the 3DMark Fire Strike Ultra test, the RX 6650 XT graphics score was 6709, with a maximum core temperature of 60 degrees and a Hot Spot of up to 88 degrees, and a maximum core operating frequency of 2703MHz, giving the card a maximum power consumption of 165W.

3DMark Time Spy

In the 3DMark Time Spy test, the RX 6650 XT graphics score reached 9950 points with a maximum core temperature of 60°C, a maximum core operating frequency of 2712MHz, and maximum power consumption of 165W for the graphics card.

In the 4K resolution 3DMark Time Spy Extreme test, the RX 6650 XT graphics score was 4567, with a maximum core temperature of 60°C, a fan speed of 1622RPM, a maximum core operating frequency of 2679MHz, and a maximum graphics power consumption of 165W.

Game performance test: 1080P ahead of RTX 3060 more than 16% 2K ahead of 12%

GTA V

Age of Empires 4

Horizon: Zero Dawn

Crysis 5

Tomb Raider: Shadow of the Tomb Raider

Cyberpunk 2077

The Witcher 3

The baking machine test: baking machine for 1 and a half hours, only 62 degrees

Temperature Test

Use Furmark to bake the RX 6650 XT at a room temperature of 26 degrees

After 1.5 hours of operation, the temperature of the RX 6650 XT was stable at 62 degrees, while the Hot Sport temperature was 87 degrees, running at 2332Hz, with a GPU power consumption of 230W and a fan speed of 1907RPM.

Overclocking Test

After several attempts, the RX 6650 XT Ultra Platinum can pull the Boost frequency from the default 2623 to 2900MHz, and the video memory can be overclocked to 18GHz.

The overclocked graphics score of 3Mark Fire Strike Extreme was 14155, 647 points higher than the default frequency of 13508, an improvement of about 4%.

Summary: FSR 2.0 new RX 6650 XT perfect suppression RTX 3060

For AMD, FSR 1.0 technology can only be considered a test run, FSR 2.0 is really on the road!

Thanks to the same time super adoption algorithm as DLSS, FSR 2.0 presents a picture quality that can be compared to that of DLSS.

In terms of performance, the frame rate of the game can be increased very significantly with FSR 2.0 on, and the higher the resolution, the greater the increase. At 4K resolution, the RX 6950 XT saw a 46% increase in frame rate, while the RX 6650 XT saw a staggering 61% increase!

The NVIDIA GPU can also use FSR 2.0 technology, but the improvement is not as pronounced as with the A-card, so if the NVIDIA driver is not optimized for FSR 2.0, it would be better to turn on DLSS technology.

In terms of performance improvement, the RTX 3080 Ti can be improved by 39% with DLSS on, which is obviously not as good as the 46% performance improvement of the RX 6950 XT with FSR 2.0 on.

The RTX 3050 is in the same situation, with a 58% improvement with DLSS on, which is no match for the 63% improvement with FSR 2.0 on the RX 6650 XT.

In other words, FSR 2.0 does not lose out to DLSS, both in terms of graphics and performance.

As for the RX 6650 XT, with the support of SAM technology, it has completely surpassed the performance of the RTX 3060, being able to outperform its rivals by as much as 16% at 1080p resolution, and most games can now run at a frame rate of 100FPS or more.

At 2K resolution, the RX 6650 XT still outperforms the RTX 3060 by 12%.

In terms of performance, the RX 6650 XT and RTX 3060 are no longer considered in the same class.

In addition, AMD’s FSR technology, which has been criticized, has caught up with DLSS 2.0 from current testing, and AMD is actively promoting FSR 2.0, with 11 other games coming soon to support FSR 2.0 technology in addition to Death Cycle.

In the GPU field, I believe AMD will soon be on the same track as NVIDIA!

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